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Starmade planet
Starmade planet













starmade planet

STARMADE PLANET UPDATE

There is a lot more in this update than just the power system itself. Implementation based on partly outdated code Scaling of power versus the surface area of shipsįilling ships with power and systems is almost impossible to change afterwards without tearing it down completelyĪdditions of bigger features was hard on existing systemĬonsumption model was not consistent and didn’t scale well in terms of balance. The main motivation to update the power system comes from a few basic issues that the old power system has. Make sure to clean out your old power before adding the new power components to your ship. All structures will be counted as “new” power until you place down an old power block at which point they will convert to the old system.Īnything that still uses the old power blocks, will stay like that till the very last old power block is removed. If old power is allowed, the system will detect which version to use based on the structure’s root entity (mothership, station or planet) and check if that has any old power blocks. It’s advised to not switch from allowed to disallowed and back again constantly though. There is an option in the ServerConfig to completely disable the old power system should a server admin want that. They can be re-enabled in the block editor if needed (set inShop to true) or you can still access them through the admin command /give “player_name” “block_name” if you’re an admin or in single player. Old ships are still loadable and fully usable but the old power and its related blocks are disabled in shops, creative mode and factories. There is an all new power system in this build. We did change some features along the way to resolve the issues that were brought up and it might not be a bad idea to go through it once again. If you kept track with our last few dev blogs, you will already know how the majority of it works. The power update has been finally released.















Starmade planet